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Roadmap
Below you will see a detailed list of all the updates coming during Early Access and what systems and content they will bring:
This roadmap is tentative and subject to change during development, community feedback is very important and it is possible that we will modify the order of updates, add/remove things and generally make changes during the Early Access period.
However, it should serve as an indication of what content Farlands will have in the final release, and what we will be working on at each point in Early Access.
The first version you'll be able to play of Farlands, version 0.1, will be a slightly more sandbox experience, as many of the game's core systems will not yet be in place, the first updates will mainly be bug-fixing patches.
The first Farlands update will be based on the calendar, which will start to show the days of the week. That will allow us to start working on the seasonal events and a few other things.
Along with this system, Larry & Barry will have the random stock that they promise in their event, and we will fine tune some vegetable stuff.
Finally, the main menu will show some of the tabs listed as "coming soon" and the expandable memory chip system will be added, to unlock new craftable recipes.
The third update will focus on house upgrades, which we will be able to do by talking to Grubert, the carpenter. And why do we want a bigger house if we can't decorate it? Well, don't worry, because together with the upgrade system, we will add the memory chips with indoor furniture.
In parallel, the tool upgrade systems, food recipes and of course, the ability to eat, and the weather (thanks to the previous update with the calendar) will be added.
This update will be a big one, because it will add the whole layer of social relationships with characters, events and dialogues depending on the level of friendship. Initially only the first events will be available with each NPC, and the rest will be added with each update.
Accompanying this system, another of the menu tabs will be unlocked, the messaging tab. Through which we will be able to send and receive emails with neighbors.
Alongside these systems, new furniture sets and story events will be added.
One of the important points of Farlands is "peaceful" combat, but that can't be done if there is only one enemy in the mines. In this update, new hostile mobs will be added and the second mine in Hafnir will be unlocked.
Additionally, new furniture, candidates and story events will be unlocked.
A new planet will be available! Vanadian, the desert planet, whose days last so long that depending on when you arrive, you will see a perpetual day or night.
Vanadian will come with new resources to collect, insects, fish and a merchant with his own stock of rarities.
Additionally, new events with neighbors, a new story event, and new furniture sets will be added.
If things go well up to this point
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