Total Annihilation
Strategy
What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fuelled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other. Story / Background In the distant future, the galaxy is ruled by a central body of humans and artificial intelligences called the Core (a contraction of "Consciousness Repository"). The Core's technological and economic triumphs have allowed humanity to colonize most of the Milky Way and enjoy peace and prosperity. However, the balance is broken by a technological breakthrough that allows the consciousness of a human being to be reliably transferred into a machine, thereby theoretically granting infinite life, in a process called "patterning." Following a mandate imposed on humanity by the Core requiring everyone to undergo patterning as a public health measure, a rebel band is formed out of colonies from the edges of the galaxy (hence their name, the Arm), whose members refused to leave their natural bodies to join the Core's machines. A war lasting 4,000 years followed, with the Arm mass-producing clones as pilots for its vehicles and the Core duplicating consciousness-embedded microchips to pilot its own machines. Key information Total Annihilation (TA) is a real-time strategy (RTS) video game created by Cavedog Entertainment under the guidance of lead designer Chris Taylor. It was released on September 30, 1997, and was the first RTS game to feature 3D units and terrain. Two expansion packs were released: The Core Contingency on April 30, 1998, and Battle Tactics exactly 2 months later on June 30, 1998. When TA was released, the minimum computer requirements were a Pentium 100 MHz processor and 16 MB of RAM. Of course, these requirements were for computers in 1997; modern day machines easily exceed those recommended specifications, but it is still recommended to have a 1 GHz processor and 512 MB of RAM for the updated game engine. Game features Upon release, the original TA game boasted: Fully-articulated 3D units and buildings, with a diverse complement of unit types — for example, aircraft, amphibious tanks, infantry bots (kbots), vehicles, hovercraft, ships, submarines, unit production factories, powerful stationary defenses, and long-range weapons. A unique tracking feature allows players to follow single units, entire armies, or even projectiles across the landscape. True 3D terrain that units can climb over, into, and around, on extra-large 3D-generated maps. TA runs comfortably in high resolutions and even on modern dual monitor setups, so players can see more of the battlefield. Numerous world types to do battle o
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Game Mods
Not support LFD
Not support Mod
User Reviews
Total Reviews
4.3
pts
66 reviews
qVnmXBQkg
3.9
2026-06-20 08:00
价格稍微有点高,与内容量比起来性价比一般。 画面不算顶级,但总体表现稳定,也没有明显的卡顿问题。 剧情有些平淡,虽然整体完整,但缺乏一些高潮和惊喜。 更新速度稍慢,但开发团队态度还算不错。 操作逻辑需要时间适应,刚上手的时候感觉有些不太顺。 游戏内容偏少,希望后续版本能增加更多任务或地图。
pCRcWM
4.4
2026-05-13 08:00
玩法设计丰富多样,不论单人还是联机都有不同的乐趣。 音乐和环境音设计非常棒,尤其是背景配乐,代入感极强。 操作手感顺滑流畅,战斗节奏紧凑,让人玩得停不下来。 物理效果真实,细节表现超出预期,让人感受到制作的诚意。 画面、音效、操作三者结合得很出色,整体体验非常流畅自然。 更新频率很高,开发团队非常用心,社区反馈响应也很及时。
kOXRa32l7
3.9
2026-02-08 08:00
剧情有些平淡,虽然整体完整,但缺乏一些高潮和惊喜。 操作逻辑需要时间适应,刚上手的时候感觉有些不太顺。 画面不算顶级,但总体表现稳定,也没有明显的卡顿问题。 可玩性中等,适合轻度玩家休闲体验。 部分系统设计比较繁琐,初期上手需要看教程。
user3e86e8
4.2
2026-02-02 08:00
操作手感顺滑流畅,战斗节奏紧凑,让人玩得停不下来。 成就系统和收集要素很吸引人,总能找到继续玩的动力。 更新频率很高,开发团队非常用心,社区反馈响应也很及时。 画面表现力非常出色,光影效果和细节处理都很到位,让人沉浸其中。 优化做得很好,即使在中端配置上也能保持稳定帧率。
都是对的67___hujkj
4.6
2025-10-30 08:00
更新频率很高,开发团队非常用心,社区反馈响应也很及时。 音乐和环境音设计非常棒,尤其是背景配乐,代入感极强。 操作手感顺滑流畅,战斗节奏紧凑,让人玩得停不下来。 玩法设计丰富多样,不论单人还是联机都有不同的乐趣。 剧情引人入胜,人物塑造立体,支线任务也有不少惊喜。 优化做得很好,即使在中端配置上也能保持稳定帧率。 画面表现力非常出色,光影效果和细节处理都很到位,让人沉浸其中。
Other Info
Developer
Cavedog Entertainment
Publisher
Wargaming.net
Release Date
18 Dec, 2015
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