Sierra Madre: The Wild West
Take the role of a U.S. Marshall hunting outlaws across vast landscapes in the Wild West. Fight off outlaws while trying to survive. Save locals, deputize them and save the day.
[h1]Current Features[/h1]
Explore and survive on a 25 square kilometer map
(additional maps coming in future updates).
Fight with authentic weapons.
Fight off animals and outlaws using authentic Old West weapons. Get into gun fights, or charge your enemy on horse back.
Explore the land on Horseback.
Use your horse to traverse the world. In the event that your horse dies you can buy another.
Hunting
Use weapons at your disposal to track and hunt a diverse array of prey. Hunt anything from Deer to Wolves across the Wild West.
Random Loot
Enemies will drop random loot. This loot can be anything from ammo for your weapons to water or whiskey and everything in between.
Detailed Survival Elements
Collect water, hunt food, and set up camp to survive. Limitations brought on by thirst and hunger requires careful planning to cross barren areas on the map. Sterilize water and cook food by using a camp fire and setup your camp in order to save your progress.
Missions
Earn money by playing three distinct mission types: Town Liberator, Delivery, and Outlaw Hunter. Missions are available in each town in the game.
Third Person Mode
We are currently working on improving our third person view.
[h1]Roadmap[/h1]
Thank you for your feedback. This roadmap is an
overview
of planned features for the game based on user feedback. Please note that this is not finalized and is subject to change.
Improved Core Architecture and Input System Migration
We are working to migrate to a superior input module as well as improving the game's core architecture. The new input module should improve game-pad support.
More Complex NPC Interactions
We are working on adding meaningful interactions between the player and NPCs. These interactions will include simple dialogues and will vary by scenario.
Factions and Public Opinion
We are working on shaping the game to be based off of factions and a form of public opinion. We want your actions in the game to shape how NPCs react to you. We are also planning on allowing the player to choose / shape which faction they are a part of.
Native Americans
Native American artwork and NPC behavior is under development.
Road Networks and Travelers
We are planning on adding clearly defined trails to the game with wandering travelers, bandits that rob people, etc.
NPC Recruiting / Hiring
We are planning on allowing the player to hire NPCs to assist them in their adventures.
Better Survival Equipment and Interactions
We are working on adding more survival items. This will include individual foods, more tools, and more inventory items. We are also designing new interactions for existing and future tools. For example, we want to make tasks such as lighting a fire or cooking more interactive.
Weapon Variety
We will be adding more weapons / weapon variants to the game.
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