Action
Simulation
Indie
Strategy
Easy Red 2
is the game for those who know just what they want from a World War 2 shooter:
simulation
in weapons and mechanics,
historical accuracy
in battles, and
expansive maps
leaving room for large-scale
infantry and vehicle combat
alike.
In this new version of Easy Red, we wrote everything from scratch to reach a quality of game mechanics and optimization to manage and graphical design that looks appealing yet also runs well on lower-end machines.
Fronts of War
In Easy Red 2 vanilla, you will be taken to the European, African and Pacific fronts of the war. On the European front, you will be taken to the shores of
Anzio, Italy
- working your way towards the bombed peaks of
Monte Cassino
. You will also be taken to
Kos
- the Greek island invaded by the Germans in 1943. In the Pacific, you will go to
Kwajalein
- the Japanese-occupied island invaded by the United States Marine Corps in 1944. Finally with the Africa campaign you will fight in the tropical biomes of Tunisia. More theaters are available with very cheap expansion packs.
Considering all base game and DLC campaigns, the game contains
over 100 missions.
As you can view in the changelogs
here
, during most of 2021, 2022 and 2023, Easy Red 2 received at least an update a week, usually more. We want to keep this practice up and deliver new features very often such as new weapons, uniforms, vehicles, factions, game modes, and more. Usually, the new features we introduce come from suggestions that users can give on the Discord server .
For information about future content that will be added, check out the Easy Red 2 roadmap here:
Simulation and Immersivity
That’s what we want for Easy Red 2. We want the player to feel a hint of the real emotions, thoughts, and sense of adrenaline rush of the battlefield. Around the player will be a fury of explosions, gunfire, devastation, orders, and yells from those around them. The player will be rewarded not for his kills obtained, but for his strategic prowess and survival skills on the field.
Large battles and historical locations
All campaigns take place in
large open-world maps
that are reproductions of the real locations of historical battles, with the plans and layout of the battles faithful to events that have historically occurred.
Squad-based Gameplay
No one fights alone. A good, hard-earned victory requires a good hardened team- so jump in as the
squad leader
, the
medic
, or maybe the
radioman
. You’ll always have a job to do within your squad.
In our levels, we particularly focused on creating dynamically occurring
sub-objectives
that differ from the main mission objectives. For example, while the main objective of the greater team may be to conquer a specific area, a sub-objective could be requesting a tank to clear its way from an anti-tank gun that has been sighted, or getting your squad to take out that anti-tank gun yourself. This allows the gameplay to play out slightly differently each time depending on how everything plays out.
Vehic
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