Supraland Six Inches Under
Adventure
Supraland Six Inches Under is a First-Person-Metroidvania. That means, you're in a gated world and the more abilities you gather, the more parts of the world you can access. - You don't need to have played other Supraland games before you play this - The gameplay consists of roughly 55% exploration, 40% solving puzzles and 5% combat. - The adventure will take between 8-20 hours. - Has absolutely zero skilltrees - Hundreds of gags - 2 funny gags Compared to the first Supraland game: - Half of the player abilities are the same, the other half is new - The puzzles are simpler in the main path; hard puzzles are mostly optional - There is less combat and all enemy types are new - Much more optional content, a lot of it only accessible after the credits - Almost all music was tailor made for the game while the first Supraland was using inexpensive, licensed music - The credits roll a few hours earlier than in the first game but there is much more significant endgame content The story behind the game "Six Inches Under" was a little sideproject that was established to introduce new dev team members to our tools and workflow. Essentially it's our preparation for the sequel to Supraland. While David Münnich made the first Supraland game pretty much alone, he had a smaller role in this one. The core team for this one had 6 people. Pretty much everyone on team built 1 or 2 regions of the game world and in that sense it is very experimental. It was supposed to be a little DLC for Supraland , but it got a bit out of hand and got more and more ambitous. Instead of 3 months it took us 27 months to make this (Supraland 1 was in development for 16 months). It can be considered "Supraland 1.5" because there are still a lot things from the first game, but at the same time it's a new world with a bunch of new mechanics. Combat: If you're a fan of the first Supraland you might be interested in the approach to combat in this new game. After having learned a lot of lessons, the core concept was changed a lot and can still be considered experimental. We will surely learn some more lessons from this one for the next game. The enemies are now much more separated from puzzles and won't get in your way there. The all new enemy types behave much more different from each other and there is no more one-fits-all solution to them. Hope you like it!
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Game Mods
Not support LFD
Not support Mod
User Reviews
Total Reviews
4.3
pts
104 reviews
ytcqugufux
4.2
2026-06-14 08:00
音乐和环境音设计非常棒,尤其是背景配乐,代入感极强。 剧情引人入胜,人物塑造立体,支线任务也有不少惊喜。 优化做得很好,即使在中端配置上也能保持稳定帧率。 玩法设计丰富多样,不论单人还是联机都有不同的乐趣。 画面表现力非常出色,光影效果和细节处理都很到位,让人沉浸其中。 物理效果真实,细节表现超出预期,让人感受到制作的诚意。
user1bb701
4.8
2026-05-01 08:00
物理效果真实,细节表现超出预期,让人感受到制作的诚意。 成就系统和收集要素很吸引人,总能找到继续玩的动力。 玩法设计丰富多样,不论单人还是联机都有不同的乐趣。 更新频率很高,开发团队非常用心,社区反馈响应也很及时。 优化做得很好,即使在中端配置上也能保持稳定帧率。
Rbj537OVL
4.1
2026-04-17 08:00
成就系统和收集要素很吸引人,总能找到继续玩的动力。 玩法设计丰富多样,不论单人还是联机都有不同的乐趣。 音乐和环境音设计非常棒,尤其是背景配乐,代入感极强。 操作手感顺滑流畅,战斗节奏紧凑,让人玩得停不下来。 优化做得很好,即使在中端配置上也能保持稳定帧率。 更新频率很高,开发团队非常用心,社区反馈响应也很及时。 画面、音效、操作三者结合得很出色,整体体验非常流畅自然。
user3e86e8
4.2
2026-02-08 08:00
更新频率很高,开发团队非常用心,社区反馈响应也很及时。 物理效果真实,细节表现超出预期,让人感受到制作的诚意。 音乐和环境音设计非常棒,尤其是背景配乐,代入感极强。 画面、音效、操作三者结合得很出色,整体体验非常流畅自然。 玩法设计丰富多样,不论单人还是联机都有不同的乐趣。 优化做得很好,即使在中端配置上也能保持稳定帧率。 成就系统和收集要素很吸引人,总能找到继续玩的动力。
poBsJCl4
4.6
2025-10-17 08:00
画面表现力非常出色,光影效果和细节处理都很到位,让人沉浸其中。 玩法设计丰富多样,不论单人还是联机都有不同的乐趣。 画面、音效、操作三者结合得很出色,整体体验非常流畅自然。 剧情引人入胜,人物塑造立体,支线任务也有不少惊喜。 成就系统和收集要素很吸引人,总能找到继续玩的动力。 操作手感顺滑流畅,战斗节奏紧凑,让人玩得停不下来。 音乐和环境音设计非常棒,尤其是背景配乐,代入感极强。
Other Info
Developer
Supra Games
Publisher
Supra Games
Release Date
14 Jan, 2022
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