In Celebration of Violence
Adventure
Action
RPG
Indie
In Celebration of Wikis About the Game In Celebration of Violence is a fantasy action roguelike of exploration and murder. The methodical combat requires that you plan your attacks, dodges, blocks, and parries while considering your opponents and the environment. Death is permanent but you can improve your stats and purchase items to aid future lives. And if things get too tough then up to four local friends can grab controllers and aid the hero as player-controlled monsters, zombies, and bandits. Before I do all the marketing stuff below I want to get the basics out of the way. This is like if The Binding of Isaac and Dark Souls got smushed together. And Rogue Legacy is is there too. And Hammerwatch. The combat is weighty and deliberate, the story is vague and largely nonexistent. A successful run through one of the branching paths could take three hours. In Celebration of Violence is meticulously unclear. The most you get are the basic controls. All other items, secrets, and mechanics are up to you to decipher. It is difficult, and much of the challenge comes from figuring out the systems at play. Thanks for the interest, I hope you get a chance to play :) Large, procedurally generated and interconnected lands range from plains, to swamps, to cities, to dungeons. These lands offer multiple paths to reach the variety of final bosses. Dungeons are a dangerous but rewarding risk. In dungeons you will have to move slowly and be on the lookout for traps and secrets while searching for the exit. Elements interact with each other and the environment. Fire reacts to the temperature, weather, and any flammable objects, especially people. Electricity will arc towards entities and is especially dangerous around water. The chances of rain or snow adjust organically to the area’s climate and can become both a hindrance and an advantage. The shrines of multiple gods litter the land. Players can choose to pray to shrines they come across to receive a variety of favors, bonuses, and items. One must choose carefully though; every god has a different price and some become displeased when their rival is the subject of worship. Some gods may also become angered by actions the player takes while adventuring, such as destroying foliage or killing civilians. Scores of weapons, items, spells, and mementos are scattered throughout the world to find. One may acquire a powerful enchanted ballista early into one life, only for the next to yield nothing more than a couple of wooden clubs. Mementos represent objects remembered from past lives and change the rules of gameplay. You may discover a memento that summons spiders from enemy corpses, improves your stats while on fire, or reverses the effects of death. There are multiple paths to victory. One could be nimble and stealthy, charge in waving a hammer, raise an army of undead, harness a variety of spells, manipulate enemies into traps or flames, amass resources to acquire the most powerful items, or simply play it safe
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Game Mods
Not support LFD
Not support Mod
User Reviews
Total Reviews
4.3
pts
62 reviews
rDU5clD3
3.9
2026-06-17 08:00
BGM 很不错,但音效部分略显单薄。 部分系统设计比较繁琐,初期上手需要看教程。 剧情有些平淡,虽然整体完整,但缺乏一些高潮和惊喜。 操作逻辑需要时间适应,刚上手的时候感觉有些不太顺。 画面不算顶级,但总体表现稳定,也没有明显的卡顿问题。
hgtkigles
4.0
2026-06-01 08:00
成就系统和收集要素很吸引人,总能找到继续玩的动力。 优化做得很好,即使在中端配置上也能保持稳定帧率。 操作手感顺滑流畅,战斗节奏紧凑,让人玩得停不下来。 画面、音效、操作三者结合得很出色,整体体验非常流畅自然。 剧情引人入胜,人物塑造立体,支线任务也有不少惊喜。
董旭升
4.6
2026-01-29 08:00
操作手感顺滑流畅,战斗节奏紧凑,让人玩得停不下来。 更新频率很高,开发团队非常用心,社区反馈响应也很及时。 画面表现力非常出色,光影效果和细节处理都很到位,让人沉浸其中。 成就系统和收集要素很吸引人,总能找到继续玩的动力。 玩法设计丰富多样,不论单人还是联机都有不同的乐趣。 剧情引人入胜,人物塑造立体,支线任务也有不少惊喜。
kOXRa32l7
4.6
2026-01-25 08:00
成就系统和收集要素很吸引人,总能找到继续玩的动力。 操作手感顺滑流畅,战斗节奏紧凑,让人玩得停不下来。 剧情引人入胜,人物塑造立体,支线任务也有不少惊喜。 画面表现力非常出色,光影效果和细节处理都很到位,让人沉浸其中。 物理效果真实,细节表现超出预期,让人感受到制作的诚意。
userb0ddae
3.7
2025-11-15 08:00
价格稍微有点高,与内容量比起来性价比一般。 剧情有些平淡,虽然整体完整,但缺乏一些高潮和惊喜。 画面不算顶级,但总体表现稳定,也没有明显的卡顿问题。 部分系统设计比较繁琐,初期上手需要看教程。 更新速度稍慢,但开发团队态度还算不错。 游戏整体还可以,但部分玩法略显单调,玩久了会有点腻。
Other Info
Developer
Julian Edison
Publisher
Julian Edison
Release Date
15 Feb, 2018
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